Tuesday, August 23, 2011

Spell: Zone of Normality

Zone of Normality
Level: 5
Duration: 12 Turns
Range: 0

This spell forms a spherical zone 10' in circumference centered upon the caster within which all environmental and planar effects adjust to whatever the caster considers to be normal. This allows the caster to temporarily create a pocket of breathable air in a vacuum; restore or reorient gravity on a personal basis; adjust the ambient temperature, pressure and humidity to pleasant levels; and generally create a momentary refuge from the crushing malevolence, persistent perils, and resonant horrors of Zalchis. The Zone of Normality blocks all immaterial intrusions including ectoplasm, aethyrium, oneiric and out-of-phase forms of pseudomatter, disrupts illusions, reveals invisibility within the 10' circumference, and provides a +2 bonus on all Saves while in effect.


Note: this spell is ideomorphically anchored to the cosmological constraints of the caster's default plane, only varying after specific attunements or initiations. Should the caster make use of this spell on any plane other than their native plane, it effectively creates a zone of effect that reproduces the prevailing conditions of their home plane. In Tsan Yian this spell was long ago deprecated and relegated to obscurity in favor of various Resonant Effects that blend or commingle two or more planes in one confined space...

In Zalchis, this spell is considered one of the Essential Protections.

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